Digital Narrative Games: Phase 5. Final Reflection.

The basis of this game hasn’t changed from the first, initial idea and that is to make the player feel the experience of someone who suffers from anxiety, how it often feels that there’s no way out, and how that experience differs from moderate, normal worrying.

The game does so through taking the player through various day-to-day situations, varying from choices in college work and in one’s social circle to choices in his career. All of the information and recommendations included in the game come from either personal experience, as in situations and thoughts I’ve experienced myself, an experience of one of my friends that suffers from severe anxiety or from a psychiatrist’s recommendations.

Since the game’s first draft, I’ve taken feedback from two of my classmates, Ahmed Bakr and Ahmed Awad. Bakr said that the game felt very realistic for him and that he often pushed himself to go for a walk whenever he’s stressed from university, exactly like on of the scenarios in the game.

Awad, too, said he couldn’t find any major adjustments to be made in the game. The only thing he felt that it needed change, which I’ve addressed in this final draft, was the spacing between the choices in each scenario as it was too small so, if someone is playing from a mobile phone instead of a laptop, he could be unable to choose easily from them.

As for Professor Bali’s comments, I’ve corrected some language mistakes and I’ve added the information that was requested such as indicating the exact relation of the player to a family member I’ve mentioned in one of the scenarios. I’ve always tried to include more visuals that are expressive of anxiety or the specific scenario on which they’re put. All images were taken from Google Images, with the common creative license tool turned on, If I’ve had more time, however, I would have like to include better, more varied visuals. I could have also asked someone who knows how to make illustrations to make specific ones for this game so that the final look is smoother and much more professional.

In the end, I think I’ve learned throughout the duration of this game how to explain anxiety to someone who doesn’t experience it better because I’ve had to come up with the scenarios. I’ve also learned about some of the ways through which we could control anxiety a little better such as going for a walk or making sure to eat regularly. As for technicalities, it was also new for me to learn how google slides could be used as a way to create a game, how to put the links that takes the player to another, specific slide, and how to get visuals without denying the copyrights of the artists.

Here’s the link to the updated version of the game and I truly hope that whoever plays it enjoys it as much as I enjoyed working on it:

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